Every now and then, I see a politician, a lawyer, or someone else who claims that video games (particularly violent ones, but in some cases, all video games) are responsible for anything from violent activity to rebellious thoughts. Apparently, the inherent belief is that a situation presented to a person in a video game will desensitize someone to the point where they become a dangerous menace to society.
What I want to know is, how exactly is that worse than the reality of our everyday lives?
Seriously. Unemployment is rising. People are starving. People are killing and fighting every day, and not because a video game made them think it was okay -- governments sell wholesale slaughter, media outlets publicize and glorify it, and everyday people are killing each other over money or love.
In a video game, there are certain conventions. Grand Theft Auto is glorified for giving people the opportunity to run over hookers or shoot up rush hour traffic. What isn't as commonly glorified is the fact that if you misbehave - even slightly - you attract police attention. If you continue to resist and cause trouble, the police presence rapidly intensifies - and doesn't go away until you are arrested or killed, in most cases. Even games that support unlawful behavior provide constant reminders of the consequences of these actions -- reminders that in real life, such things are neither safe nor a good idea.
I've dealt with video games for a very long time, and I play them with the understanding that what I am doing is playing a game -- and that in no way does this, for example, give me the ability to grow superstrong with mushroom power, confront the demons of hell armed with a chainsaw, or search random bystanders for contraband. It's a game -- a form of entertainment, a way in which I can do things that are illegal, immoral, or unsafe in reality without feeling the need to actually ever do them.
While it may be unnerving to realize that many people would rather spend their time dealing with a world they can control, imagine how dangerous it would be if these people chose to exert this control over their employees or their children or neighborhood pets instead of taking it out on a video game. Imagine if every person who was angry enough to pick a fight with someone settled down for an evening of Mortal Kombat instead, or if every person who had the urge to concoct an elaborate wargame involving the domination of other countries merely settled down for a game of Civilizations. Providing a safe outlet for these feelings of aggression might, in fact, become the key to reducing interest in carrying out these aggressive tendencies in open society.
The second argument raised against video games is usually one of the maturity of the player. The argument usually runs as follows: many video games contain adult content (and, in fact, are labelled as such). Kids could theoretically get hold of these games (assuming they have money, or a parent willing to buy it for them.) Therefore, video game makers are immoral people. For an argument to this, I turn to the entertainment industry as a larger whole.
Movies and television have been struggling with the argument of what is acceptable for family viewing. The topics of sexuality and violence generally are responsible for rating a particular program or feature, and in turn serve as guidelines for who should or should not be watching. The purveyors of this content, in turn, are responsible for ensuring that they provide this content to interested parties without providing it to 'the wrong people' - generally, children. With movies, this is relatively easy - the burden falls upon the ticket taker or retail cashier to ensure that movies requiring parental guidance must be purchased by parents. With television, various technologies exist to lock out programming for a television or otherwise limit children's access to it. These are considered the necessary measures to ensure that children are adequately protected, and it is the parent's responsibility to decide whether to grant or deny access to this material.
Yet somehow, we end up with morally outraged people claiming that video games are the next great threat to their children (right up there with Myspace, rock music, and the Internet). Sometimes their fears sound almost justified -- for example, "Hot Coffee", the mod/series of codes that unlocked a previously inaccessible minigame in Grand Theft Auto: San Andreas wherein the main character engages in sexual relations (although no nudity is included) with other characters, brought down a torrent of complaints from parents who'd purchased the game for their underage children when the game was merely M-rated. The rating was changed to Adults Only after this debacle, and Rockstar Games eventually released a version with the minigame entirely excised from the game.
What's often not commented on is the fact that these same people had absolutely no objection to purchasing the game for underaged minors before discovering that a complicated series of hacks available on the Internet (and, in some cases, requiring the purchase of third-party peripherals) could be used to simulate sex (with fully clothed participants). In comparison, you could probably receive more erotic stimulation by typing 'sex' into a search engine, and with much less work. Does anyone else see the peculiarity of getting this upset?
I think if you really want to worry about your kids being desensitized, worry about whether they're watching the news. Worry about whether they're on the Internet. Worry about whether they're talking to other people. Worry about whether they're seeing what's going on in the rest of the world. With so much going on in the greater world, complaining about whether children are becoming desensitized by video games seems almost like a moot point. (And if you're really concerned about that, why not complain about the U.S. Army's propaganda game, America's Army?)


Comments: 38
You wrote and excellent article and I can understand your frustration with this subject. I enjoy playing video games and I don't think it encourages poor behavior at all. To me years ago it was a big thing to go bowling. I have heard of few bowlers pretending their spouses were pins and throwing a bowling ball at their heads.
The whole sex scene scandal with Grand Theft Auto just made me want to smack some people.
#1. It was already rated "M" meaning not meant for those under the age of 17 years old. If you're worried about your child's innocence then maybe you shouldn't be allowing a game meant for adults. A 17 year old will be tried as an adult in a court of law, then I say meant for adults!
#2. Instead of worrying about blaming the makers of the game, perhaps one should be worried about what your child is obviously not learning from you the parent(s).
The content in question required work to get to! It required a hack. One's child didn't just accidentally stumble upon this content. That child intentionally researched the way to get to said content and completed actions to do this. It wasn't an "oops".
Maybe if it is so important that your child's mind not be fouled by this type of content, you should worry about teaching your child to not intentionally seek it out. And.. well, if you're that worried about it, maybe you should be also worried about the extreme violence of a game meant for adults and not subject any of it to your child's mind!
Come on people take responsibility.
And I think you have a nice point comparing them to real life. Reality is harsh enough, I personally don't watch the news because it depresses me real fast.
Some video games are also act as a stress buster.
Could this be the end of Captain Numbnuts and his righteous band of warmongers? We can only Imagine.
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When my grandmother died of liver cancer, my son was two years old and adored her. His father (sperm donor, that is) had already subjected him to the original Texas Chainsaw Massacre as well as other movies of that sort, while I was away at work. When I tried to tell my two year-old that his great grandmother had died, his response was to ask, "Who killed her?" Don't even try telling me that movies and video games don't affect the very young.
You made a lot of great points about responsibility, Austin, and I don't disagree with any of it; I just think it needs to be looked at from the perspective that not all parents are going to offer much-needed guidance. Is it really too much to hope for the creators of the games to have a conscience?
Most likely, the politicians who are knocking the games and blaming them for just about every ill in the world, are doing so because they need SOMETHING to blame other than society and all of the bad things that happen for no one, particular, reason ...
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Maybe we should stop being friends with our kids and start being parents. Could we get away with things with our parents that our kids are getting away with us?
Parents or should I be politically correct and say "care givers" No, I'll say parents, Thank you very much. Parents should shoulder the responsibility of their childrens actions. If you teach your children to have respect for others as well as their selves they just might get the point. Too many times I have seen people so wrapped up in themselves to even take five minutes to talk with their children. I made the choice to hve children so I also made the choice to raise them as best as I can.
I think some of the video games could be tamed down a bit and some of the language is terrible, but parents have to pay attention to what their kids are involved in.
I suspect that 'the desensitization of society' isn't as new as we'd all like to believe. In fact, I think we're focusing far more effort on making society -more- sensitive... but that's a topic for another article.
In looking at the violence in many of the more popular games, I have to be concerned. Having worked inner city ER, one of the things that struck me was how often, when someone was a victim of a violent act, those accompanying (and sometimes perpetrating) didn't seem to understand the seriousness of the comsequences. They knew there would be blood, but didn't relate that to potential for loss of life ... they knew they shot to kill, but didn't seem to understand that meant the person would die.
Certainly there are individuals who comprehend the difference between reality and fantasy. My concern is for those who don't.
I wish we could come up with more games that did not include the violence component that would really benefit the players.
its a game and if you don't like it, keep your kids (or yourself) from playing...
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