We worked on physical description the first week – giving our characters names, appearances, families, and surroundings. Last week’s games and exercises were designed to help us separate our characters from ourselves so we could observe their personalities and watch them interact with others. Now that we can identify each character in a crowd and know what they think of us and how they respond to others, it’s time to explore their emotions and psychology and find out how they became the people they are and why they act the way they do.
The goal of this game is to step into their skin and live through them instead of making up stories about them. Think their thoughts instead of our own, feel their urges, carry their subconscious, hold their dreams and fears, and allow their stories to flow, unfiltered, through us.
Since a number of characters have shown they are anxious to get out of their homes and on with stories, I postponed background and planned a field trip this week. I also outlined some game rules and did some housekeeping.
As readers, we learn the most about a character’s psyche in the reflective scenes that follow action. Our characters will visit Wonderland in the Alley, a scene I visited by invitation. I challenge our characters to find a more creative entrance. They may take the role of an unidentified person in the room, add themselves to the characters who are already there, or drop through the ceiling.
I chose a scene with very little action so our characters will have to be introspective. Next time out, we’ll visit an action scene written by one of you, specifically for our characters. (Consider writing or finding that scene a bonus challenge.)
GAME RULES - for this week and for all future exercises
1) Whether writing in first or third person, write only from your character’s point of view (POV). Your character knows only what is in his/her/its head and cannot speak for another character, cannot change anything about another character, and cannot alter the profile of any other character. The only ways your character can change a scene is by acting in that scene, or observing that scene.
Examples:
- Your character cannot give Sabrina an inch of dark hair on her upper lip, no matter how much your character hates Sabrina and would like to do this. That would be altering the way I have written my character--who should remain exactly as I have written her--and I might want to come after yours with the razor after I cleaned up Sabrina’s lip.
- Your character (maybe she is a nosy woman with binoculars or a jealous type who just wants to cause trouble) can report Sabrina to CPS. This would be your character acting outside Sabrina’s profile or personal story. Sabrina may react – or not. Your character can hope CPS will show up and take Faith, Hope, and Charity from her, and your character can talk about her to the other characters. But your character cannot make CPS show up at her door and remove her children because that would affect my ability to control my character’s story or destiny.
- Your character cannot go into Wonderland in the Alley and replace the rocking chairs with futons, unless s/he buys the wonderland. That would require my permission, since I own the character who owns the wonderland.
- Your character can hate the rocking chairs and everything else in the room and redesign it in his/her mind. When you write about the field trip, your character can disagree with everything I said about the wonderland and the people in it. This is your character’s perspective or opinion, and it changes nothing about my character or my scene.
- You must have permission to move any character that does not belong to you. If you want to move Sabrina from the ballpark to your barbecue, you have to arrange that with me before writing it.
- Not even The Ferryman will kill another character without the owner’s permission.
If I haven’t covered something that concerns you, or if you have questions about any of these rules, please make suggestions and ask questions in the comment section.
HOUSEKEEPING
The Gather Writing Essential group is our home. I created the Wee WE Interactive Creative Writing Project group as our room in that home, so we will have a corner in which to store work that is specific to this project, separated from the rest. The walls aren’t painted and we don’t have furniture yet, but you are welcome to start moving your characters and exercises into their new home. (Nothing else in this group, please.)
I will continue to post weekly updates and exercises in the Writing Essential group on Tuesday. We should all continue to submit our posts to the Writing Essential group, as well as to Wee WE but we should use the conversation space in Wee WE for project related questions, suggestions, and brainstorming.
(If you create groups only for your character’s exercises, I will link to them from Wee WE. That will mean posting to three groups: Writing Essential, Wee WE, and your character’s group, but it will make your work easier for readers and other participants to find. If you do this, be sure to drop your group link in the Wee We chat area so I can link it.)
I do not encourage anyone to post a novel-in-progress in these (or any) public forums if you plan to do anything else with it later. The purpose of this project is to have fun with other writers while working on technique, developing characters, and playing with those characters in situations that they would not meet in your novel, and with other characters who would not appear in your novel.
When our characters are fully developed and we see which ones work well together, we can move on to writing scenes together, and to working on plots. There’s a chance we will end up with all of our characters in some scenes, but this should not be anyone’s novel-in-progress. Keep your plots and ideas private and write new scenes for this project because you might have a hard time selling your novel if you’ve already given it away here. Also, remember that the characters entered in this game belong to their creators, and you should not use them in your other work.
WEEK 3 GAMES AND EXERCISES
1. Match the character to his/her/its creator and info game.
Readers receive double points. The winner gets ten extra comment boxes at the bottom of this page. (Maybe Joy should bring prizes. I’m not so good at this.)
2. The person under/above me game
As you comment on group projects this week, see how many times you can remember something about the character the person above you created. After making your comment, add that fact at the end. For example, if you comment behind me you might say, "The person above me created Sabrina, who has three daughters." For extra fun, you can bait someone else with a “the character below me” comment and see if that person shows up next. Again, readers are invited to play this game for double points. See Joy for prizes.
3. The field trip – exercise.
Find some way get your character into Wonderland in the Alley and write that experience from your character’s point of view. The stakes go up now since we are writing this time, not our characters. Technique counts. Sabrina got away with misusing too and their but I can’t. I have to find another way to show who she is.
Post your stories to Writing Essential, Wee WE, and, if you create one, your character’s group.
Use the following tags: funtue3, fiction, creative writing
Wonderland in the Alley Sandy Knauer (I don’t expect anyone to visit my post. I’m linking because I cut a couple of introductory paragraphs. If you want background, it’s available to use. Otherwise, work from here.)
I knew the intersection well, even pictured the dry-cleaner on the corner when Alan gave directions, but in all the years of passing that location, I had never noticed a carriage house in the alley behind the cleaners. Brian trusted Alan's word, parked on a side street, and we walked in an eerie post-spat silence--sans the spat--toward the carriage house that seemed to have appeared from nowhere.
Feet still planted in the alley, Brian reached across the flat stoop to lift a horseshoe knocker and drop it against a metal plate on the door. His eyes settled on a row of trashcans under the windows. I looked past them to admire the symmetry of the chips in the painted brick, realized I saw them through my father's camera eye, and regretted the many times I had teased him about photographing nothing. I finally got it; nothing could be something.
When Alan opened the door, I stepped through the humble opening off the dreary alley and ended up in an amazing expanse of warmth and light, positive Alice must have felt the same when she found her wonderland. A forest of macramé-supported spider plants, wandering Jews, and ferns breathed life into the room, while reaching out to welcome us into this fine-wine-of-décor, aged-to-perfection carriage house.
Fires crackled in the double fireplace on the far wall. Reflections of the flames danced off glossy shutters that covered the ceiling-to-trash-can-level windows lining the outside walls, and left a glow on the wide-planked, worn, and bowed yet flawless floor. That night, I was content to sit cross-legged in my seat and appreciate the beauty of this used but obviously loved room. Years later, I would try to buy the carriage house so I could walk on the smooth floor with bare feet, and sit in front of the windows with the shutters opened and the sun shining in on me.
An assortment of rocking chairs, each sporting a unique set of quilted cushions, and most occupied by familiar faces, circled the heavy square table that took center stage in the room. Brian and I settled into rockers, his a porch model under a fern by the windows, and mine a bentwood with flowered cushions, close to the fire. Alan reminded everyone that he had food and drinks in the kitchen - an over-sized, copper nook on the far side of the door - and encouraged us to help ourselves before he curled into a white wicker rocker beside the stereo. No one moved.
Alan's reference to food brought his chili to the forefront of the comforting mix of aromas. Strangely, identifying them became more important than eating, drinking, talking, or looking to see what anyone else was doing. I wasn't sure their presence mattered, one way or the other. Burning wood, candles, and floor wax were easy. Fresh flowers surprised me. Until that moment, I hadn't noticed them on the square table. Nor had it occurred to me that there were no ashtrays or drinks on the table.
I scanned the rockers. On any other night, these same eight friends would be smoking, drinking, laughing, and doing most anything other than sitting in rocking chairs, staring into a fire and listening to Dan Fogelberg. They all looked as willingly paralyzed in making something of nothing as I was.
I don't know how long we sat in the magic of Alan's carriage house, or how he happened to have access to this place that was such a perfect reflection of him. Nobody discussed it, with him or with one another. At some point, the fire burned out, the sun came up, Dan stopped singing, and we returned to our lives - at least one of us forever grateful.
STATS:
We have 37 characters with over 4,000 views and nearly 2,000 comments on their profile posts.
25 characters played the list game for another 1,000+ views and 400 comments.
Our characters earned 1,700 views and 600 comments on the 40 letters they wrote.
Keep up the good -- uh, fun!


Comments: 64
Marilyn
Since I don't even know where Adam lives yet, dunno if it is a cross-country marathon or a trip down the road.
While I know what you mean, I'm curious to see what the Ferryman has to say about that. I expect he will be rather indignant.
Why do you think I'm up this late?
Great ideas for week three - I will be mulling over Rachel's field trip today.
It's late here in Enzed, been a busy day and I'm a little punch-drunk after the matching game. I've probably read right over the answer to this question three times, and if I haven't seen it by now, I won't see it at all tonight. I'm going to bed.
Now I'm going to bed.
Not even The Ferryman will kill another character without the owner’s permission
ABSOLUTELY, he WILL NOT -- because he's INCAPABLE of that. TF isn't the Agent of Death -- he's a by-product of dying. He has NO capacity for killing.
You want YOUR character to meet The Ferryman? Commit suicide, send them fishing with some NFL players or let Sandy come after them with a razor. You might also be able to "meet" The Ferryman if your state of consciousness is altered in some fashion (think, "coma," or deeply sedated.) But under NO circumstance does anybody else write The Ferryman -- no descriptions, no dialog -- nothin'.
And if you DO NOT want your character to meet The Ferryman, there's a really easy way to get that done: DO NOT KILL THEM OR ALLOW THEM TO BE KILLED.
Keep in mind, too -- this isn't like the game of Life (the real one -- by Milton Bradley.) If you DO kill your main character or a minor character you've created in conjunction with same, The Ferryman doesn't sweep in and just take your characters like he hit the space where you get to swap careers with another player (just keeping my analogy going, there -- TF has no choice in what he does; he just does it.)
EVEN if your character is dead, or undead or any combination thereof, I cannot write YOUR CHARACTER. On down the line, that could lead to a legal mess of epic "HOLY SH!T!" and none of us want that.
You can, however, should you choose to kill somebody in your written world, pick the incarnation that The Ferryman would appear as -- but you canNOT allude to the idea or straight up identify them as TF.
Maybe Joy should bring prizes
The eBay section of "Totally Bizarre" is you BFF, Sandy. Also, any eBay search that involves "Elvis" or "The Virgin Mary."
Uh, hang on a second... I read a little further. I guess the eBay is back to bein' my BFF.
Oh, and way to make it easy on The Ferryman, Sandy. You know, which his unfortunate ability to disturb the flow of time, this is gonna be one long-@ss party...
I'm here to answer questions, and will gladly do so. I'd like to ask everyone to please ask their questions here, so I'll know what I might have explained more clearly, and so anyone else who has the same questions will see the answers. This comment thread and the conversation area on the Wee WE group home page are open for discussion. I hope you will have your conversations and ask your questions in one of those two places so I can answer them for everyone together.
There aren't any deadlines, so those who still want to work on week 2 don't need to feel pressured. If you can't get this in a week, there's always the next week. Work at your own pace and keep it fun! (You can skip some of the lessons from 2 if you want but I encourage you to write the letter from your character to you if you haven't done so.)
You can get your character into Wonderland any way you want - she can get off the plane and into the wrong limo/taxi and get dumped there, he can dream this scene - no matter where you left your character, there is a way to get into this scene and you shouldn't be worried if the idea didn't pop into your head the minute you read this. I created the exercise and might not figure out how to put Sabrina there until next week.
Am I supposed to figure out a way to get Madison into this carriage house place and then write about how she gets there and what she thinks about the place when she arrives and who she meets when she gets there?
And while she's there, she can think whatever would be natural for her to think about the scene and the people there.
Jenny will find her way to Wonderland. It's a leap forward in her story to do so, technically speaking, but good practice.
Really, Dannielle?! Really-REALLY?! =)
I'm excited that everyone is so excited about writing. The downside is that everyone has written their characters in different places and times (maybe universes?). I thought this exercise would encourage us to look for creative ways to bring them together when we start mixing them in stories.
Oddly enough, Dan Fogelberg might work perfectly... familiar turf and some very useful lyrics, as I recall. We'll see.
And, honestly -- I always liked that song.
Too much of a stretch?
How about this: I pay my dues *every* time I get out the banjo and some profoundly original thinker in the vicinity asks for...
Subject: oh ... my ... god!
You are a cruel and evil taskmistress with a heart of cold slate and whips for fingers!
Ha ha ha ha ha. Damn. I feel like I'm taking a college course here! You know, I have this hole in my head where names fall out ... that matching game is not something I will ever excel at. However, I did notice I could match the characters and the descriptive pieces a little better. If I'd arrived sooner, I could have looked much brighter, but the others got the ones I really knew well.
Barb is wavering between sobbing into her keyboard and hiding under the bed.
Launa would have liked to have written letters to a few others, but Barb needs a lot of time to work up the courage. Rejection sucks.
I must have made the writing exercise sound much harder than it is. Every one of you has shown that you have imagination so I know you will come up with great ideas and can do this. I hope you end up thinking it was fun.
Launa can keep writing letters as long as she wants - to as many characters as she wants. Instead of feeling rejected, I hope she learns something about others through their responses - or failure to respond.
Sabrina wanted to write more but was busy with the kids and still trying to decide who she should approach and how. Unfortunately, she hasn't seen anyone else look stranded and she doesn't have candy bars to sell yet.
I'll give this (and perhaps a letter or two) a shot as soon as I can. Dragging ferrets to the vet's tonight, one of which isn't coming back. :( Kinda kills the creative muse.
Sorry about the ferret ;(
Thanks for the condolances. It was time.
THANK YOU, SANDY! I can't imagine how many hours of work this represents for you.
And I apologize for not being much help with that last comment. As I typed that, the seventy-four names of characters and their creators that I reviewed last night to convince myself that this exercise would work to move us into the next stage all ran together and I realized I couldn't speak for any of them except Sabrina. And Sabrina, in case you haven't noticed, is a little flaky. She has a heart of gold but might not always be there when people expect her (but she'll send a grandmother or somebody if she thinks in time).
I planned the letters as an exercise in character development. Although a little of us goes into every character we write, it's important that we don't let them become a voice for us. Writing from the character to ourselves pulls the character out and makes us have to recognize them as a an individual separate from who we are. Writing in their voices to other characters as a second step continues that separation.
Since we are still developing our characters, we need to be aware that everything at this point might change when we get to plotting story lines. Sheryl might be planning to let Aaron jump off the bridge or move in with Tee T. Bear's family, so my story will be trashed if I'm planning to pick him up at school. I need to prepare for Sheryl to change my plan if my plan involves her character.
I don't want to discourage people from writing their own stories but I think, if we want this to work, we need to stay on the same page for the exercises.
We're coming in at different levels and different areas of talent and expertise which means we have the opportunity to learn from and encourage each other. I've learned something from everyone here and I'm having a great time doing it. I hope to see everyone get comfortable with talking about writing and technique soon, so I can learn more.
Heh.
I don't need to write fiction. I just have to write my real life. :)
As for the writing, it sounds like you're saying don't try to make any plans or get too vested in what you want your character to do. So I guess I'll just try working through the exercises.
Anyway, here's the group for my character... Amanda. Everyone can join if they want to keep up with Amanda, critique my writing, etc.
I'll get the stuff uploaded as soon as Gather takes the vice off and lets me.
I've been known to call FOW #1 by the dog's name and then pitch a b!tch when the kid doesn't answer me...
Dixie Takes a Field Trip
(1) write our character "into" Wonderland
(2) write another piece AS another character - but we can't change anything about that character, i.e., I can write a piece about Sabrina showing her tats to someone's husband who requested seeing them? but I can't change tats, or where they are.
Thanks for clarifying ~jean
Unless I write Sabrina in the room showing her tats, you can't use that without making my character 'do' something that I haven't made her do. Your character can 'observe' her tats, because I've written those tats and everyone knows they exist. And your character can have opinions about them, or thoughts about what she thinks Sabrina might do, or how she thinks others might react. She just can't make any other character do anything.
If I haven't explained that well, please let me know and I'll try again. ;-)
Debra, thanks for creating your Amanda Group! You know I can't help with technical stuff. Some of my groups are still naked. I saw where you asked someone who can help. When you figure it out, will you help the rest of us?
Joy, I don't blame him. My mother called me by her sister's name and my sister by my name. I got it honestly. We didn't respond to her either.
Thanks, Donna!
Feel free to join.
jean
Thanks, Donna. I'll check it out.
You're welcome, Jean.
@ the last two comments.
Sabrina doesn't want to hold hands with Tom - but I'm sure she would be comfortable with Tee-T by her side, or on her lap. He might have come in her purse, since she is always around kids and probably wouldn't have noticed him there. But she isn't talking, so his conversations with her would have to be wishful thinking ;-)