Tag: d20
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October 16, 2007 02:53 PM EDT --
Recently we have published a couple of animal-related RPG products. The writer, Keith Neilsen, has been working with information on real-world sharks and snakes and converting it to game mechanics . . .
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June 11, 2008 10:33 AM EDT --
For the record, this is a ROLEPLAYING GAME supplement, not an actual "how-to" guide. I always worry about how some people don't read past the headline before commenting. . . .
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March 04, 2008 07:23 PM EST --
Gary Gygax is a name you probably won't recognize unless you're a special kind of geek. In 1974 he co-created the game known affectionately and fearfully ever since as D&D: Dungeons & . . .
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October 31, 2008 11:06 AM EDT --
Gamer Geeks, Rejoice! The Karma Roleplaying System is now available. Take complete control of your character with the all new Karma Roleplaying System.
Contents:
Planning . . .
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December 07, 2007 11:07 PM EST --
We just added a new free product at RPGNOW .
Based off of characters in Peter A. Balaskas' novel The Grandmaster , this PDF features two psionic NPCs for use in D20 Modern campaigns. . . .
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July 11, 2007 09:18 AM EDT --
What is your alignment?
Oddly, I suspect those who game with me would have assumed I was actually Lawful Evil, but that is only in my incarnation as a DM. But according to this HIGHLY ACCURATE . . .
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November 06, 2008 10:46 AM EST --
You know, it doesn't matter how much you playtest a system, things will come up in gameplay you never thought of. Which is the case in this question I got regarding Strength Calculations in . . .
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August 09, 2009 07:44 PM EDT --
Welcome to the Golden Age of Piracy, where brave souls risked their lives on the high seas in search of adventure and treasure. Karmic Pirates brings players a complete guide to taking part in . . .
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October 29, 2007 10:09 AM EDT --
Well, since I got everyone's spidey senses going last week with my little spider contest, I figured I should let you see the end result. SPIDERS! is now available exclusively through RPGNOW and . . .
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January 29, 2008 11:03 AM EST --
Since announcing the new system, I've gotten a great deal of feedback from curious folks. Much of it is positive. Some of it is the internet equivalent of eye rolling. So I wanted . . .
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June 25, 2008 11:19 PM EDT --
I wrote a brief review of the new 4th Edition Dungeons & Dragons boxed set over on Associated Content. It'd be awesome to get a few extra hits over there, if y'all wanted to check it out. . . .
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November 20, 2008 12:41 PM EST --
Crafting magical items in Karma is a cooperative process between the storyteller and the player. The player determines what the item is actually supposed to do, and then the storyteller . . .
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March 13, 2009 01:12 PM EDT --
We're currently in the process of finishing up our next big Karma release Saikorojutsu! Way of the Dice! This product will feature revised rules to let storytellers and players better replicate . . .
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June 18, 2009 06:27 PM EDT --
Contingency (20 pts)
Ritual spell, physical (7 pts, 10 minutes)
Air and Aether Elements (10 pts)
Area of effect: One willing target, see description (1 pt)
Range: Touch (zero pts)
Duration: . . .
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November 12, 2009 05:59 PM EST --
It’s all Stan’s fault. He failed his Sense Motive roll versus his mom’s Bluff. Though in his defense, she is a 15th level mom, and she gets a +10 circumstance bonus to bluff her own . . .
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November 22, 2009 03:39 PM EST --
Well, you know what they say about the best laid plans...
If you have ever ran a campaign, you know that no matter how much you plan, your players will throw something at you that you didn't think of. . . .
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July 07, 2008 11:07 AM EDT --
Warning: This article will make little sense to non-gamers.
With the termination of the d20 license, Bards and Sages has revised the Neiyar: Land of Heaven and the Abyss campaign . . .
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November 09, 2009 07:38 PM EST --
Bards and Sages Publishing Welcomes two new members of our team, Krista Ball and Adam Skipper.
Krista Ball is an Edmonton, Canada resident. She has a Bachelor’s Degree in History and International . . .
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September 29, 2006 04:17 PM EDT --
Sooner or later, I think every game master worth their salt decides to set aside published campaign worlds and create one of their own. Anyone who tries immediately discovers that they have taken . . .
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October 03, 2006 06:01 PM EDT --
When it comes to running a good game, fairness and impartiality are for suckers.
The only time anyone can be impartial is when they have no interest in the outcome of the activity in question. How . . .
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